The influence of video games in cinematographic language:

the “300” case and the Playstation aesthetic

Authors

  • Rodrigo Carreiro Federal University of Pernambuco (UFPE)

Keywords:

Cinema, Videogame, Aesthetics

Abstract

This essay analyzes the growing influence of the aesthetics and narrative components of videogames in contemporary movies, using the film “300”, by director Zack Snyder, as a case study. Editing, sound design and large-scale narrative – the division in three acts becomes more fragile, shifted by a structure in which the hero needs to overcome successive obstacles with a growing degree of difficulty – are some of the standards of what we could call Playstation Aesthetics. This variation of the poetics of cinema intensifies the so-called MTV Aesthetics, which was based in accelerated editing techniques and electronic-modified sounds, and has been prevailing since the 1980’s.

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Published

2011-12-09

How to Cite

CARREIRO, R. The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic. Culturas Midiáticas, [S. l.], v. 3, n. 1, 2011. Disponível em: https://periodicos.ufpb.br/ojs2/index.php/cm/article/view/11717. Acesso em: 22 nov. 2024.

Issue

Section

Articles