Por trás das Livestreams:

o trabalho fora das câmeras das streams de jogos


  • Mark Johnson Universidade de Sydney (USYD)


Twitch, Livestreams, Trabalho, Plataformas, Trabalhadores de Games


Livestreams de jogos digitais e analógicos emergiram como um novo e importante tópico na pesquisa em jogos. Um de seus elementos envolve entender o trabalho em livestreams: os estudos até agora se concentraram em examinar o trabalho dos streamers durante as lives, mas seu trabalho fora delas ainda precisa ser examinado, incluindo o desenvolvimento de sua estética, relações interpessoais com outros streamers e espectadores, construção de comunidades em outras plataformas e atividades de gerenciamento e manutenção. Estas formas de trabalho são empreendidas por aqueles que transmitem por lazer e aqueles que aspiram a trabalhar por meio período ou mesmo em tempo integral com lives de jogos. Com base em extensos dados de entrevistas com streamers profissionais e semiprofissionais, este artigo explora o trabalho fora das lives e suas demandas a streamers de jogos. Este artigo lança uma nova luz sobre os bastidores e a vida dos aspirantes a streamers de jogos, que têm coletivamente se tornado cada vez mais importantes nas comunidades globais de jogos.


Não há dados estatísticos.

Biografia do Autor

Mark Johnson, Universidade de Sydney (USYD)

Professor de Culturas Digitais no Departamento de Mídia e Comunicações da Universidade de Sydney. Sua pesquisa se concentra em livestreams e na Twitch.tv, esports, consumo e produção de jogos e gamificação e apostificação [gamblization].


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Como Citar

JOHNSON, M. Por trás das Livestreams:: o trabalho fora das câmeras das streams de jogos. Culturas Midiáticas, [S. l.], v. 20, p. 194–221, 2023. Disponível em: https://periodicos.ufpb.br/ojs2/index.php/cm/article/view/68795. Acesso em: 23 jun. 2024.