Por trás das Livestreams:
o trabalho fora das câmeras das streams de jogos
DOI:
https://doi.org/10.22478/ufpb.2763-9398.2023v20n.68795Palavras-chave:
Twitch, Livestreams, Trabalho, Plataformas, Trabalhadores de GamesResumo
Livestreams de jogos digitais e analógicos emergiram como um novo e importante tópico na pesquisa em jogos. Um de seus elementos envolve entender o trabalho em livestreams: os estudos até agora se concentraram em examinar o trabalho dos streamers durante as lives, mas seu trabalho fora delas ainda precisa ser examinado, incluindo o desenvolvimento de sua estética, relações interpessoais com outros streamers e espectadores, construção de comunidades em outras plataformas e atividades de gerenciamento e manutenção. Estas formas de trabalho são empreendidas por aqueles que transmitem por lazer e aqueles que aspiram a trabalhar por meio período ou mesmo em tempo integral com lives de jogos. Com base em extensos dados de entrevistas com streamers profissionais e semiprofissionais, este artigo explora o trabalho fora das lives e suas demandas a streamers de jogos. Este artigo lança uma nova luz sobre os bastidores e a vida dos aspirantes a streamers de jogos, que têm coletivamente se tornado cada vez mais importantes nas comunidades globais de jogos.
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