Detrás de las Streams:
el trabajo fuera de cámara de la live streaming de juegos
DOI:
https://doi.org/10.22478/ufpb.2763-9398.2023v20n.68795Palabras clave:
Twitch, Livestreams, Trabajo, Plataformas, Trabajadores del GamesResumen
La live streaming de juegos digitales y analógicos ha surgido como un nuevo tema importante en la investigación sobre juegos. Uno de los elementos consiste en comprender la labor del streaming: los estudios realizados hasta la fecha se han centrado en examinar el trabajo "ante la cámara" de los streamers, pero lo que aún no se ha examinado es su trabajo "fuera de la cámara". Esto incluye el desarrollo de la estética del stream, la creación de redes con otros streamers y espectadores, la creación de comunidades en otras plataformas y las actividades de gestión y mantenimiento. Estas formas de trabajo las asumen quienes retransmiten por ocio y quienes aspiran a un empleo a tiempo parcial o incluso completo en la retransmisión de juegos. A partir de extensas entrevistas a streamers profesionales y semiprofesionales, este trabajo explora el trabajo fuera de la retransmisión y las exigencias que plantea a los locutores de videojuegos. El artículo arroja nueva luz sobre el trabajo entre bastidores y la vida de los aspirantes a streamers de juegos, que colectivamente son cada vez más influyentes en las comunidades mundiales de jugadores.
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