Daily communication in GTA IV:

study of playful environments in virtual reality

Authors

  • Daniel Abath Federal University of Paraíba (UFPB)
  • Nadja Carvalho Federal University of Paraíba (UFPB)

Keywords:

Communication, Everyday Life, Electronic Games

Abstract

The game GTA IV, newest version of Grand Theft Auto series for multi-platform, is studied for its representation properties of the communication forms of quotidian transmuted into the simulated reality of the game. We found concepts of the playful field (Johan Huizinga, 1999), as well as contributions about the function of representation of reality by videogames (Jacques Brancher, 2009) from the notion of lifeworld textualization (Luis Nogueira, 2009). Our purpose is to check the possibilities for study about games like GTA IV, as media’s artifacts representation of quotidian realities, such as social spaces, media, socio-cultural contexts and forms of relationships.

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Published

2011-12-09

How to Cite

ABATH, D.; CARVALHO, N. Daily communication in GTA IV:: study of playful environments in virtual reality. Culturas Midiáticas, [S. l.], v. 3, n. 2, 2011. Disponível em: https://periodicos.ufpb.br/ojs2/index.php/cm/article/view/11726. Acesso em: 22 nov. 2024.

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Section

Articles