THE APPLICATION OF A GAME TO MOTIVATE THE TEACHING-LEARNING PROCESS IN ENGINEERING AND EXACT SCIENCES COURSES

THE APPLICATION OF A GAME TO MOTIVATE THE TEACHING-LEARNING PROCESS IN ENGINEERING AND EXACT SCIENCES COURSES

Authors

DOI:

https://doi.org/10.22478/ufpb.2359-7003.2020v29n2.51646

Keywords:

Ludic activities, Teaching-learning, Games

Abstract

Games and classes scripted with game language are increasingly present at the university and are important strategies of enchantment and motivation for a faster and closer to real life learning. For generations accustomed to playing, the language of challenges, rewards, competition and cooperation is attractive and easy to perceive. Collaborative and individual games; competition and collaboration; of strategy, with well-defined  stages and skills become increasingly present in the various areas of knowledge and levels of education. In this line of reasoning, this work has as main objective to present the application of a game in classes of the disciplines of Calculus I and Algorithms and Computer Programming of the undergraduate courses in Civil Engineering, Mining and Production, Computer Science and Physics Undergraduate of the Federal University of Goiás - Regional Catalão. The purpose of this research was to analyze if the students feel more motivated to learn in play classes compared to traditional classes adopted in the institution. The students who participated in the survey answered questionnaires. The obtained results were analyzed and presented in the form of graphs for a better understanding of the information. Therefore, it was observed that students prefer the classes in higher education are taught by the combination of both methodologies: traditional and playful, since one complements the other.

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Author Biographies

Flávia Gonçalves Fernandes, Universidade Federal de Goiás - Regional Catalão

PhD student in Exact and Technological Sciences (UFCAT). Professor at Instituto Federal Goiano - Campus Campos Belos - Area: Informatics.

Renato Alejandro Tintaya Mollo, Universidade Federal de Goiás - Regional Catalão.

Graduated in Bachiller en Mathematics from the Universidad Nacional de San Agustín de Arequipa (2006). Master in Mathematics from the Universidade de São Paulo (2009). He is currently a professor at the Special Academic Unit of Mathematics and Technology at the Universidade Federal de Goiás - Regional Catalão.

Fernando da Costa Barbosa, Universidade Federal de Goiás - Regional Catalão.

PhD in Education (UFU). Professor at the Institute of Mathematics and Technology at the FUniversidade Federal de Goiás - Regional Catalão.

Published

2020-05-30

How to Cite

FERNANDES, F. G.; MOLLO, R. A. T.; BARBOSA, F. da C. THE APPLICATION OF A GAME TO MOTIVATE THE TEACHING-LEARNING PROCESS IN ENGINEERING AND EXACT SCIENCES COURSES: THE APPLICATION OF A GAME TO MOTIVATE THE TEACHING-LEARNING PROCESS IN ENGINEERING AND EXACT SCIENCES COURSES. Revista Temas em Educação, [S. l.], v. 29, n. 2, 2020. DOI: 10.22478/ufpb.2359-7003.2020v29n2.51646. Disponível em: https://periodicos.ufpb.br/ojs/index.php/rteo/article/view/51646. Acesso em: 17 jul. 2024.