Improving Students' Motivation and Focus Through the Gamification in the Computer Science Peer Instruction Methodology (CSPI)

Authors

  • Ricardo Caceffo Univesp
  • Rodolfo Azevedo Instituto de Computação/Unicamp

DOI:

https://doi.org/10.22478/ufpb.2595-0622.2020v4n2.53115

Keywords:

Gamification, Active Learning, Peer Instruction, Computer Science Peer Instruction, CS1, Assessment, Motivation

Abstract

The Peer Instruction (PI) is an active learning, student-centered approach designed to engage students through the administration of conceptual questions. On its turn, the CSPI is an adaptation of the PI to the computer science area, mainly Introductory Programming (CS1) courses. In this work, we present the initial assessment of the gamification adoption into the CSPI. Two CSPI/CS1 courses were administered, one without gamification (control experiment) and one with it. We identified that, although participants originally didn’t expect that gamification would affect their experience, results suggest that gamification positively impacts participants' motivation and focus. Future work involves the analysis of collaboration and interaction variables through learning analytics tools.

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Published

2020-11-07

How to Cite

Caceffo, R., & Azevedo, R. . (2020). Improving Students’ Motivation and Focus Through the Gamification in the Computer Science Peer Instruction Methodology (CSPI). Comunicações Em Informática, 4(2), 16–19. https://doi.org/10.22478/ufpb.2595-0622.2020v4n2.53115

Issue

Section

Regular Papers

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