Por trás das Livestreams:

o trabalho fora das câmeras das streams de jogos

Autores

  • Mark Johnson Universidade de Sydney (USYD)

Palavras-chave:

Twitch, Livestreams, Trabalho, Plataformas, Trabalhadores de Games

Resumo

Livestreams de jogos digitais e analógicos emergiram como um novo e importante tópico na pesquisa em jogos. Um de seus elementos envolve entender o trabalho em livestreams: os estudos até agora se concentraram em examinar o trabalho dos streamers durante as lives, mas seu trabalho fora delas ainda precisa ser examinado, incluindo o desenvolvimento de sua estética, relações interpessoais com outros streamers e espectadores, construção de comunidades em outras plataformas e atividades de gerenciamento e manutenção. Estas formas de trabalho são empreendidas por aqueles que transmitem por lazer e aqueles que aspiram a trabalhar por meio período ou mesmo em tempo integral com lives de jogos. Com base em extensos dados de entrevistas com streamers profissionais e semiprofissionais, este artigo explora o trabalho fora das lives e suas demandas a streamers de jogos. Este artigo lança uma nova luz sobre os bastidores e a vida dos aspirantes a streamers de jogos, que têm coletivamente se tornado cada vez mais importantes nas comunidades globais de jogos.

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Biografia do Autor

Mark Johnson, Universidade de Sydney (USYD)

Professor de Culturas Digitais no Departamento de Mídia e Comunicações da Universidade de Sydney. Sua pesquisa se concentra em livestreams e na Twitch.tv, esports, consumo e produção de jogos e gamificação e apostificação [gamblization].

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Publicado

2023-12-22

Como Citar

JOHNSON, M. Por trás das Livestreams:: o trabalho fora das câmeras das streams de jogos. Culturas Midiáticas, [S. l.], v. 20, p. 194–221, 2023. Disponível em: https://periodicos.ufpb.br/index.php/cm/article/view/68795. Acesso em: 14 nov. 2024.