THE APPLICATION OF A GAME TO MOTIVATE THE TEACHING-LEARNING PROCESS IN ENGINEERING AND EXACT SCIENCES COURSES
THE APPLICATION OF A GAME TO MOTIVATE THE TEACHING-LEARNING PROCESS IN ENGINEERING AND EXACT SCIENCES COURSES
DOI:
https://doi.org/10.22478/ufpb.2359-7003.2020v29n2.51646Keywords:
Ludic activities, Teaching-learning, GamesAbstract
Games and classes scripted with game language are increasingly present at the university and are important strategies of enchantment and motivation for a faster and closer to real life learning. For generations accustomed to playing, the language of challenges, rewards, competition and cooperation is attractive and easy to perceive. Collaborative and individual games; competition and collaboration; of strategy, with well-defined stages and skills become increasingly present in the various areas of knowledge and levels of education. In this line of reasoning, this work has as main objective to present the application of a game in classes of the disciplines of Calculus I and Algorithms and Computer Programming of the undergraduate courses in Civil Engineering, Mining and Production, Computer Science and Physics Undergraduate of the Federal University of Goiás - Regional Catalão. The purpose of this research was to analyze if the students feel more motivated to learn in play classes compared to traditional classes adopted in the institution. The students who participated in the survey answered questionnaires. The obtained results were analyzed and presented in the form of graphs for a better understanding of the information. Therefore, it was observed that students prefer the classes in higher education are taught by the combination of both methodologies: traditional and playful, since one complements the other.
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