A fault-based testing approach for VR applications

Authors

  • Stevão Alves de Andrade Universidade de São Paulo
  • Fatima L. S. Nunes Universidade de São Paulo
  • Marcio E. Delamaro Universidade de São Paulo

DOI:

https://doi.org/10.22478/ufpb.2595-0622.2019v3n2.49451

Keywords:

software testing, validation, virtual reality

Abstract

Technologies such as Virtual Reality (VR) have emerged, allowing the development of three-dimensional environments with real-time interaction. VR systems lack similarities between traditional programs, which makes it ineffective to apply traditional software testing criteria in then. Considering this motivation and the acceptance between researchers and engineers that quality is an essential factor in software development, in this paper we examine software testing practices available for the VR domain and present the possibilities for improvement to provide an automated software testing approach that can contribute to the quality assurance of VR applications.

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Published

2019-12-31

How to Cite

Alves de Andrade, S., L. S. Nunes, F., & E. Delamaro, M. (2019). A fault-based testing approach for VR applications. Comunicações Em Informática, 3(2), 1–4. https://doi.org/10.22478/ufpb.2595-0622.2019v3n2.49451

Issue

Section

Regular Papers

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